Peter Brown’s middle-grade book, about an intelligent robot living in the wilderness, had been sitting on the shelf at DreamWorks Animation for a bit. No one had quite figured it out. Then Sanders, ...
TO hear artists tell it, art these days is almost anything that strikes the eye. Framed empty space, neon bulbs, rooms with booming loudspeakers, a deliberately ill-tuned radio set—all ...
Character design in animation is a way to tell stories. That can be with an expressive and fun viewpoint, taking us out of reality, and there are so many styles and aesthetics to explore. But the ...
Gematsu recently sat down with Toshiyuki Kubooka, the character designer and animation director behind the LUNAR series, to discuss the remastered editions of LUNAR: Silver Star Story and LUNAR: ...
As the world of animation rapidly shifted toward computer-generated imagery, cel animation, once the backbone of the industry, began to fade. But the memory of those vivid images on celluloid remained ...