It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
A dedicated ARC Raiders player has designed a concept that Embark Studios may want to take note of, as it would solve some of players' biggest gripes.
The Fourth Wall is an imaginary barrier between the game player and the space in which the game takes place. Narrative and The Fourth Wall provide two questions that must be asked of every UI ...
Posts from this topic will be added to your daily email digest and your homepage feed. When a game is mostly hard because the UI is terrible, what happens when you start streamlining its interface?
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
GREENBELT, MD, March 12, 2009—Scaleform® Corporation (Scaleform), the groundbreaking force in interactive entertainment middleware and user interface (UI) engines for video games, today announced ...
The Battlefield franchise has built its reputation on sprawling maps, intense firefights, and absolute chaos in multiplayer battles. It’s a game for the tactically-minded chaos lovers, where planning ...
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