Abstract: Animating quadruped 3D objects, such as chairs and tables, typically involves three steps in the traditional computer graphics pipeline: Rigging, Skinning, and Retargeting. Commonly, ...
Abstract: The aim of the tool provided in the paper is to provide a virtual reality enabled platform for teaching programming. The focus is on the concepts of objects and classes. The platform allows ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results