Collection of useful Unity Shaders, made for VRChat. They are not dependent on its SDK but some features rely on VRChat shader globals. Unless specified, they have only be tested in a PC VR VRChat ...
Using a VRC Constraint, it ensures that the attached PhysBone Collider (Plane) will remain on the Floor whenever you jump. This allows Tails to look more natural as you jump and move around the World.