Note that it can not convert non-official DXGI formats (e.g. ASTC_4x4) from and to non-dds files. It means you can not use .tga, .hdr, .bmp, .png, and .jpg for them.
This project aims to streamline the porting and modding experience, making it easier to bring game assets into Unreal Engine. Unreal Engine games made below 4.12 (a guess) will have material data.
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